Challenge lobby

Build the room

Private rooms talk the stake through. Friends and public rooms join a fixed stake until the seats fill.

You set the room size

The number is the whole room, and you already take one seat. A room of 4 means you plus 3 others. A tournament holds at most 6 players.

Players

Only 4 or 6. When 4 have joined, the host can start. 2, 3, and 5 cannot start.

Tournament rules

Up to 6 players, played straight through. The host sets the stake and the first start time. They stay as set.

Who can play

  • A tournament holds 2 to 6 players.
  • Join if the stake and the first start time work for you. They do not change after that.
  • Your stake locks when you join and stays locked until the tournament pays out.

Each match

  • Players are paired. If the number is odd, one player gets a bye.
  • Every first-round match uses the host's start time.
  • Play outside GameTake. Both tap End Match. The first tap starts a 10 minute countdown. If the other misses it, they lose that match.
  • Set the match to extra time and penalty shootouts. A knockout must have a winner, so there is no draw.
  • After the game ends, screenshot the result and submit the winner with your in-game name. The scores cannot be level.

The next match

  • The next match is set for 5 minutes after the winner is confirmed, not when a result is first typed in.
  • Those players can start immediately. If they do not, the match starts at the 5-minute mark.
  • A disputed match stays locked until the winner is confirmed.

The rest of the round

  • Each match has 15 minutes to add a result, starting when that match ends.
  • If only one player adds a result in that time, that player wins the match.
  • If neither player adds a result, both are knocked out and their stakes stay in the pot.
  • If one player is left, that player wins. Every stake is taken, and they receive the pool after the fee.
  • If nobody in the tournament adds a result, everyone is refunded and the platform keeps its fee.